Dinkum Animal Tracks Update: Trains, Breeding, and New Creatures Revolutionize the Outback
The long-awaited Animal Tracks update has officially arrived in Dinkum, introducing one of the most transformative sets of features the game has seen yet. This update doesn’t just add a new mode of transportation—it redefines how players interact with animals, manage farms, and explore the island. Whether you’re here for the train system, the animal breeding mechanics, or the addition of new creatures, this patch is packed with depth and discovery.
The Arrival of the Train System
One of the headline features of the Animal Tracks update is the brand-new train mount, a first for Dinkum’s world. Players can now craft and operate their own trains to travel quickly across the island. The process starts with Franklin, who offers the locomotive crafting recipe once players have donated enough shiny discs and unlocked the Locomotive License (Vehicle License Level 2 or higher required).
Building a train isn’t overly expensive either—at around 320,000 Dinks, it’s a surprisingly affordable large-scale vehicle, especially compared to the plane’s multimillion cost. Once crafted, you’ll also gain access to railway tracks, curved tracks, and the railway bridge, allowing for more creative and functional island layouts. The addition of a dedicated train conductor outfit gives the update a fun roleplay element too.
This new transportation system enhances both aesthetics and functionality, especially for players who love to design scenic routes across biomes or link distant settlements. It’s the kind of upgrade that changes how you plan your village expansion entirely.
Introducing Animal Breeding
The second major feature—farm animal breeding—adds another layer of realism and long-term management to farming life. Once you unlock the Animal Breeding License through Fletch, you can begin producing offspring among your farm animals.
The mechanics are thoughtfully balanced:
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Breeding involves a 10-day pregnancy period.
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Birth occurs between 8:00 a.m. and noon, with the newborn appearing in the same pen as the mother.
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After giving birth, animals rest for a cooldown period before breeding again.
For chickens, introducing a rooster to a pen with hens can yield fertilized eggs, which must be placed in an Egg Incubator to hatch into chicks. Fertilized eggs cannot be cooked, so players will need to manage breeding pens carefully if they still rely on eggs as a source of income.
Players can further accelerate breeding with Duff Dust, a new item sold by Irwin once the breeding license reaches level two. It’s used on male animals to encourage mating behavior—a small but handy tool for anyone aiming to grow their livestock numbers efficiently.
New Animals and Taming Mechanics
The Animal Tracks update also expands Dinkum’s wildlife with new creatures, each with unique traits and rewards. Using the new Domestic Crate (available at Irwin’s shop for 45,000 Dinks), players can now capture and tame a wider variety of animals:
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Rooster – Found in tropical regions; can be bred with hens for fertilized eggs.
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Penguin – Found in colder areas; while they can’t breed, feeding them cooked fish rewards players with Pretty Pebbles, which can be ground into random ores.
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Vom – A rare plains animal that drops large amounts of meat and occasionally prime meat.
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Plunk – A gentle river creature that avoids combat unless provoked.
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Barracoot – A desert-dwelling species that can dig up earthworms, which serve as crab pot bait.
These new tamable creatures bring more variety and reward potential to animal husbandry. The penguin, in particular, adds a lighthearted touch—transforming daily chores into opportunities for unique resources.
Automation and Utility: The AutoPlacer
Automation enthusiasts will appreciate the introduction of the AutoPlacer, a late-game device unlocked through Franklin after completing the mysterious “Bconium Quest.” Once obtained, it can be placed beside processing machines like furnaces, barbecues, and kegs to automatically feed them items from a connected storage.
This system streamlines production lines dramatically, allowing players to automate common processes such as smelting, cooking, and crafting. For players with extensive farms and crafting setups, this feature will be a major time-saver.
Early Impressions and Strategy Tips
From a player’s perspective, this update succeeds at blending convenience with creativity. The train system adds an architectural layer that complements Dinkum’s sandbox spirit, while animal breeding deepens the simulation side for long-term players.
If you’re just diving into the update:
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Prioritize licenses. Unlock the Locomotive and Animal Breeding licenses as early as possible.
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Design pens strategically. Separate breeding pens to prevent constant egg production or overcrowding.
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Farm resources. Stock up on shiny discs for Franklin’s inventions—especially if you’re aiming for the AutoPlacer.
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Explore for new animals. Voms, plunks, and barracoots spawn in specific regions, so a train route connecting biomes might double as a wildlife exploration tool.
And for players looking to speed up progress, remember you can always buy dinkum items or trade materials from trusted sources. Sites like U4GM are often cited among the best options when players seek to buy dinkum items or find cheap dinkum items without grinding too long.
The Animal Tracks update elevates Dinkum into a more dynamic, connected world. Between new transportation, breeding mechanics, and expanded wildlife, it feels like a major step forward for both creative builders and simulation-focused players. It’s the kind of patch that rewards dedication while keeping casual play enjoyable—and it hints at even more to come.


