How to Complete the Esok Sekolah Questline in Steal A Brainrot
The Esok Sekolah questline is one of those story paths in Steal A Brainrot that looks simple at first but gradually turns into a surprisingly fun mix of puzzles, dialogue choices, and exploration. If you’re new to the game or just want to clear this questline efficiently, this guide walks you through the major steps, the tricky parts players often get stuck on, and a few personal tips that made the entire run smoother for me.
What the Esok Sekolah Questline Is About
Esok Sekolah is a school-themed storyline that starts after you reach the early mid-game and unlock the Town District. It’s focused on helping a group of NPC students deal with a strange energy surge spreading through their school. The whole questline is packed with light humor, small choices that affect dialogue, and a few combat encounters that aren’t too hard but can catch unprepared players off guard.
If you're the type of player who likes collecting side objectives or optimizing rewards, this questline is definitely worth your time. It also ties into some later character interactions that only appear if you finish all parts.
How to Start the Quest
To begin the questline, head to the Town District during daytime. Look for an NPC named Miko standing near the school gate. She’ll mention that things inside have been acting weird and ask you to help investigate. Accepting her request officially starts the Esok Sekolah storyline.
One small tip: make sure you’ve cleared your inventory of junk items before entering the school. You’ll pick up quite a few quest objects, and running out of space midway can be annoying, especially during the puzzle rooms.
Chapter One: Investigating the Classrooms
The first part of the quest sends you through a series of classrooms. Your main task is to gather three strange energy notes hidden in different rooms. None of them are too hard to find, though the one in the Music Room tends to blend into the environment.
Combat is minimal here, and most encounters are with low-tier creatures. If you’re still building your team or experimenting with strategies, this section is a good chance to test out new skills without much pressure. Around this time, some players like to stock up on add-ons or collectibles. For example, many choose to buy brainrots through in-game trading features to strengthen their setups for later quests. You’ll start seeing more challenging fights after this chapter, so preparing early isn’t a bad idea.
Chapter Two: Solving the Hallway Puzzle
Once you finish gathering the notes, you’ll be asked to access the main hallway. This next area features a simple pattern-matching puzzle where you activate light panels in the correct order. If you mess up, enemy spawns will appear, but they’re still manageable even at lower levels.
Here’s a quick hint that helped me: the correct panel order always starts with the one closest to the entrance. I used to think it changed randomly, but after a few runs, it seemed consistent across saves.
This chapter also introduces a slightly tougher mini-boss, the Hall Monitor Unit. It’s weak to focus-type attacks, so any character or creature with burst abilities will clear it fast.
Chapter Three: Entering the Science Wing
The Science Wing is where the questline becomes more interesting. You’ll notice the tone shift a bit as the game throws in a few timed tasks. None of them are really stressful, but pay attention to the glowing consoles around you; many players miss them and wander in circles.
After completing the reactor stabilizer puzzle, you’ll unlock access to the lower labs. Most creatures here use status effects, so bringing items that cure debuffs is helpful. Some players prefer to buy brainrots online using the community market system when working on builds that resist these status effects. It’s not mandatory, but it can make the Science Wing smoother if your team is still under-optimized.
Chapter Four: The Big Group Choice
Before reaching the final stretch, you’ll be asked to make a small decision between teaming with Miko or joining her friend Ren. Both options lead to the same ending, but the dialogue changes and you get different minor items. Personally, I always pick Miko because her scenes are a bit funnier, but choose whichever you like.
Their paths also affect which buff you receive in the final fight. Miko grants a shield boost, while Ren gives extra damage output. If you’re new to the game or not confident with the upcoming boss, the shield option is safer.
Chapter Five: The Final Boss and Ending
You’ll eventually reach the old Auditorium, where the final boss, the Echo Core, waits. It’s not a mechanically deep fight, but it does have two phases. The first focuses on breaking its shield layers, while the second is all about avoiding its burst waves.
A good trick is to save your highest burst skills for the second phase. Many players blow them early and end up dragging the fight longer than necessary. If you’ve kept your team well-balanced, this battle shouldn’t give you too much trouble.
Once you defeat the Echo Core, the questline wraps up with a short cutscene showing the school returning to normal. You’ll also receive a few cosmetic rewards and an item needed for a later mid-game route.
Final Tips for a Smooth Run
If you’re doing the Esok Sekolah questline for the first time, here are a few quick things that made my own run easier.
Keep your inventory tidy. You’ll pick up more quest items than usual.
Save before each major puzzle. Some players get stuck because they trigger unwanted enemy spawns too often.
Watch out for hidden objects. The game likes hiding small interactables, especially in the Science Wing.
And lastly, take your time reading the dialogue. This questline has some of the funniest NPC exchanges in the game, and rushing through them can make you miss half the charm.



