MMoexp EA FC 25: Five Ultimate Team Improvements I Wish For
As FC 25 Coins approaches release, the Ultimate Team mode from last year's EA FC 24 has received mixed reviews. To improve the experience for players, here are five changes I would love to see implemented in the new game.
One of the most frustrating aspects of Ultimate Team in EA FC 24 was the abundance of duplicate players and items in packs. While some duplicates are unavoidable, the current system of just sending them to the club or discarding them feels like a missed opportunity. In EA FC 25, I'd like to see the introduction of a "Collection Book" feature. This would allow players to store their duplicate items in a centralized location, where they could view the stats and chemistry of these duplicate cards. Even better, players could then exchange these duplicates for valuable rewards like coins, packs, or even special player items. This would help reduce clutter in the club while also giving players a sense of progression as they fill out their collection book.
Another area that could use improvement is the handling of icons and legends. In EA FC 24, these special players were treated the same as any other, with individual chemistry links and stats. While this system worked reasonably well, it could be enhanced in EA FC 25 with the addition of "Icon Managers" - special cards that would provide unique chemistry boosts and abilities to icons in the player's squad. This would allow users to get even more value out of these legendary players and create new strategic considerations around building the optimal team.
To keep players engaged with Ultimate Team for longer, I propose the introduction of an "Infinite Rewards" system in EA FC 25. This could take the form of a weekly or daily challenge system, where players earn coins, packs, or special player items for completing a set number of matches, scoring goals, or achieving other in-game milestones. As long as the rewards remain valuable and meaningful, this would give players a constant sense of progression and achievement, driving them to keep coming back to the mode.
In EA FC 25, I'd like to see a system that rewards players for completing matches, even if they end in a draw. A small reward like a pack or some coins for every completed match would be a welcome addition. Conversely, players who quit a match before it's finished should face some form of penalty, such as a temporary matchmaking ban or a reduction in their rewards for that session. This would encourage players to see their matches through to the end, creating a more enjoyable and rewarding experience for everyone.
Finally, I'd love to see the introduction of a single, ultimate "End-Game Evolution" card in EA FC 25 that players can work towards. This card would be the culmination of all the Evolutions in the game, combining the best attributes and abilities of multiple players into a single, super-powered card. Unlocking and upgrading this card would require a significant investment of time and resources, but the payoff would be a truly unique and powerful card that would set the player apart from the rest of the Ultimate Team community. This would give players a clear and compelling long-term goal to work towards, adding an extra layer of excitement and anticipation to the mode.
By addressing the pain points of EA FC 24 and introducing these innovative new features, the Ultimate Team mode in EA FC 25 could become the best version of itself yet, providing players with a truly engaging and cheap EAFC 25 Coins rewarding experience.
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